'Mua-ha-ha-HA Like stealing candy from a baby The town is ours and my army craves for its next victory. For the level in Kingdom Rush, see Silveroak Forest. Its long range can attack both corridors. This article is about the level in Kingdom Rush: Vengeance. If you have extra money build one Golden Longbows at the center. At the very last maybe you will need to upgrade the barracks to Bladesinger Hall. And the thunders when you see large groups at the right of the map. Today we give you a solid strategy to beat duskwood outpost on veteran, 3 stars. Try to use the frozen trees of the map as much as possible. Kingdom Rush Origins - Duskwood Outpost - Veteran 3 Stars. The first thing is to take the Eldritch Doom ability on the Wild Magus. Generally had more of the archers further up to try and weaken magic resistance for the Magus towers behind them. Put towers in every spot, focusing on upgrading to the Arcane Archers, the Magus tower, and Bladesinger Hall. With the earned money upgrade the barracks to the Ranger Barracks stadium but not further. Duskwood Outpost, I have beaten in campaign, albeit not perfectly yet. Then upgrade instantly both the Mystic Dais to the Wild Magus. In the first two central spots i placed two Defender Barracks, one for each corridor. I used Vez'nan because his demon can defeat the ghost troll, because he can absorbe one enemy and because he has teleportation. Recruit max elves at The Silveroak Forest.I've just replayed the level. Hulking, well-trained armored outlaws, often seen leading Brigands and Bandits. Tough magic resistant beast that can spawn several Spiderlings. Quick, vicious enemies resistant to magicįastest rate of fire and excellent range.Ĭunning fast beasts that can dodge melee attacks and resist magic attacks. Note that Spider Hatchlings vary for income, as they give 1 gold on iOS and Flash, but no gold on other versions. For the Magi and the Arcane Archers, just don't bother with the abilities, except for maybe. I'd throw in a single Golden Longbow with level 1 Hunter's Mark in the later waves, too. ago Kingdom Rush Origins: Mages Only - Duredhel Outskirts Heroic - Catha - Impossible Difficulty 9 0 r/kingdomrush Join 2 yr. The wave composition is different on the Flash version for waves 11-15. In general, try using some Wild Magus, some Bladesingers and some Arcane Archers. Kingdom Rush Origins: Mages Only - Duskwood Outpost - Durax - Impossible Difficulty 10 0 r/kingdomrush Join 2 yr. Rangers Hideout is unlocked on this level at the start of Wave 5. There is a number of choke points favoring extensive use of soldier formations to block great numbers of enemy troops with minimal loss in firepower. The map features three points of entry covering western, southern, and south-eastern approaches. Additionally, the player has access to Sylvan Elf Hall, a special non-constructable tower largely worth of investment. The player starts with 700 Gold, twelve Strategic Points to build at, and, unlike any other level to date, a pre-built Sharpshooter Tower. Silveroak Forest is the fifth level in the game comprised of fifteen waves. Good thing elite ranger units are on the way to help us." Only to find its troop compliment decimated! The garrison's men have endured several attacks recently, and their scouts report an even greater enemy force approaching. "With Twin Rivers Pass blocked, and after days of marching, we've finally reached the Silveroak Forest outpost.
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